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- GUNSHIP 2000 HINTS
- TYPED BY
- THE GOD THAT FAILED
- FOR LSD
- TAKEN FROM AMIGA FORMAT
-
-
- Although this is one of the most easy-to-get into flight sims around,flying a
- gunship can sometimes be tricky.
- Here are some words of advice from James Hawkins of Microprose...
-
- When you begin playing the game,fly in Europe instead of the Persian gulf.
- The missions in Europe are generally a bit easier due to the terrain of the
- area.Always try to fly along the rivers as you will then be below ground level
- and the enemy will find it very difficult to shoot you down.In some parts of
- Europe there are steep cliffs either side of the river,flying between these
- provides the player with almost perfect cover.
-
- If you get a mission where one of the targets is to destroy a train,always
- aim for the engine,destroying this will immobilise the rest of the train.You
- can also fly through the tunnels which provides the player with perfect cover
- from enemy radar and missiles.
-
- You should always set the co-pilot to activate the chaff and flares.The co
- -pilot is fairly good at using both the jammers and the chaff/flares,and as
- your rank increases he will improve.When you are attacking a target,the last
- thing you want to be doing is trying to jam enemy missiles.
-
- Use the hills as much as possible to sneak up on targets,the zoomed in map
- will show you the terrain in detail.When you have sneaked up on a target using
- the hills,wait for them to fire and then attack. when attacking targets from
- this kind of cover there are two good methods for attacking the targets.
-
- 1) THE POP-UP ATTACK
-
- Using this method you put the chopper into a hover just before the hill,and
- then use the shift plus key to increase your height very quickly. Lock on to
- the target which you can now see over the hill and wait until it fires. When
- the target fires at you,use shift minus to quickly decrease your altitude and
- effectively hide behind the hill. When the enemy missile hits the other side
- of the hill pop up again, Lock on to the target and fire. Your missile should
- then destroy the target before it gets a chance to fire again.
-
- 2) SNEAKING AROUND THE SIDES OF HILLS
-
- Using this method, the target should be very close to the hill that you are
- using. You fly around the side of the hill and destroy the target using the
- cannon, before it gets a chance to fire.
-
- 3) COMBINING THE TWO TECHNIQUES
-
- You can also combine the two methods very effectively. Hover behind a hill and
- then pop up. Let the target fire at you and then hide behind the hill again.
- Now fly around the hill. The target will still be expecting you to come over
- the hill and will have to turn towards you again before it can fire.
-
- Whenever the Longbow Apache is available, use it. It is the only chopper
- that gives you the long range hellfire weapon systems which are invaluable in
- the battle field.
-
- If the Longbow Apache is not available, the Commanche Gunship is a good
- alternative. If you fly a Commanche Gunship, give your wing men Apaches, then
- when you fly in the mission the enemy will lock on to your wing men and not on
- to you. This gives you the chance to get close to just about any target and
- destroy it with cannon fire.
-
- If you have to transport, rescue or pick up anything always double check
- that you have a Blackhawk in your squadron. There's nothing more frustrating
- than arriving in the battle zone and finding out you haven't got the choppers
- you need to complete the mission.
-
- When you have to transport or pick something up, always destroy all the
- hostile targets in the immediate area to create a free zone.
-
- On search and destroy missions, fly around the suspected target area in a
- triangle. Use the normal map to set this flight path. Once the objective has
- beeb sighted its position on the map is updated.
-
- If you send your wing men out to attempt a reconnaissance mission, make
- sure you put their weapons on holdwhen they are near the target, otherwise th-
- ey will destroy the target when it fires at them. When you're on a reconnaiss-
- ance mission it is best to use choppers with a mast, since they can observe
- the target from further away. As soon as you get confirmation that the object-
- ive has been acheived, set the wing men weapons to free so that they can dest-
- roy hostile targets again.
-
- Always promote your section leaders to the highest ranks. The section lea-
- ders usually get fired at most because they fly in front most of the time.
- Remember as their rank increases their ability improves. They will become bet-
- ter at using the jammers and chaff/flares and won't get hit so much when they
- reach the higher ranks.
-
- If you run out of chaff or flares it is best to use the outside views to
- try and dodge the incoming missiles.
-
- WEAPONS
-
- Some targets need two hits from hellfire missiles, the most common target
- that takes two hits is enemy infantry. It is best to destroy these with canno-
- ns if possible. Rockets can also destroy infantry units with one hit.
-
- Practice using the rockets a lot as you can carry lots of them. Once you
- have mastered the aiming process, they are one of the most useful weapons bec-
- ause you do not have to stay locked on to the target when you fire. They are
- also very useful for attacking multiple targets. If the targets you attack
- have good armour, make sure you use the salvo options to fire more rockets at
- them.
-
- When you are approaching more than one target always destroy the target
- with the longest range first. The SAMs quite often have a range of 14KM they
- are also quick at re-loading and firing again. It is usually better to destroy
- a target instead of running away once it has tracked you.
-
- MISCELLANEOUS
-
- If there isn't a FARP point in the mission and you are short of missiles
- and fuel, landing at the base will also replenish your supplies.
-
- If your HUD is damaged do not panic, make sure you check your altimeter
- straight away and get the chopper into level flight. Then put the nose down
- until you reach a reasonable speed (keep an eye on the altimeter). Now fly
- using the cockpit dials.
-
- If you are unsure whether a target is friendly or not, just pause the ga-
- me and it will tell you. If you destroy friendly targets you will lose points
- from your overall mission score.
-
- Always try to complete both objectives in 30 game minutes or less. A clock
- is shown in the top left corner of the HUD. If you take longer than this, poi-
- nts are deducted from your final score.
-
-
- ENJOY THIS REALLY COOL GAME
-
- BAZ
- END.
-
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-